Search found 1287 matches
- Sat May 11, 2024 8:00 am
- Forum: Emulation and Cross Development
- Topic: TUNIX
- Replies: 5
- Views: 103
Re: TUNIX
$ git clone --recurse-submodules https://github.com/SvenMichaelKlose/tunix.git Yes! And I didn't mention VFORTH yet which would also be awesome to have it integrated – just a feeling as I still don't code in FORTH, which seems to be a pity. As for the fear of doing Lisp, some 'playground' example (...
- Sat May 11, 2024 12:51 am
- Forum: Emulation and Cross Development
- Topic: TUNIX
- Replies: 5
- Views: 103
Re: TUNIX
This is very impressive. I hope someone picks up the torch and writes some software for it. It's not only for the VIC (I forgot to mention explicitly). Up to the IBM-PC with 8088/8086 range of computers this could be interesting. Banked memory is a must. Or segmented, in the Intel case. What I woul...
- Fri May 10, 2024 11:24 pm
- Forum: Emulation and Cross Development
- Topic: Small-C running on the VIC – here's how
- Replies: 17
- Views: 1797
Re: Small-C running on the VIC – here's how
... Includes coke junks breaking into my apartment, stealing delivered contact lenses from the hall and all I can do I being a straight smart ass with eternal patience. Downside: sometimes I cannot tell shit from chocolate ice cream when it comes to other people, latest when I didn't get no sleep f...
- Fri May 10, 2024 4:14 pm
- Forum: Emulation and Cross Development
- Topic: TUNIX
- Replies: 5
- Views: 103
Re: TUNIX
Oh! One more thing: there is a directory called "playground" waiting for your ideas and Request For Comments. Be inspiring. Degrees in Computer Science: such people we don't want around.
- Fri May 10, 2024 4:05 pm
- Forum: Emulation and Cross Development
- Topic: TUNIX
- Replies: 5
- Views: 103
TUNIX
I'm struggling with finding words so: tunix-fake.png Just a fake to spark some motivation. The terminal will have more chars in the end. With the Lisp heap working (most idiotic misplacement of an init line it's been) and some hope of progress therefore, the plan of bringing on a self-hosting C comp...
- Fri May 10, 2024 11:58 am
- Forum: Emulation and Cross Development
- Topic: Small-C running on the VIC – here's how
- Replies: 17
- Views: 1797
Re: Small-C running on the VIC – here's how
Keep up the great coding! Awesome! Because I'm still going through rather crappy times. Includes coke junks breaking into my apartment, stealing delivered contact lenses from the hall and all I can do I being a straight smart ass with eternal patience. Downside: sometimes I cannot tell shit from ch...
- Thu May 09, 2024 9:21 am
- Forum: Emulation and Cross Development
- Topic: Small-C running on the VIC – here's how
- Replies: 17
- Views: 1797
Re: Small-C running on the VIC – here's how
Project has been merged into https://github.com/SvenMichaelKlose/tunix where it is to be found in 'src/contrib/small-c' to get further dissected into smaller apps. The very good looking embedded database "Bielefeld DB", whose tests pass (always a most rewarding experience in return for not...
- Thu May 09, 2024 8:57 am
- Forum: Programming
- Topic: Unixoid VIC
- Replies: 25
- Views: 7266
- Wed May 08, 2024 6:45 am
- Forum: Programming
- Topic: Unixoid VIC
- Replies: 25
- Views: 7266
Re: Unixoid VIC
I wanna grab TUNIX, Small-C/Bielefeld-DB and INGLE and pile it up to a BSD-style distribution. Somehow the name "INGLE" is getting to me like a missing shot of Vodka deep down where it's needed and stays missing. How about "HilariOS"? If oscar64 turns out to give reasonable resul...
- Mon May 06, 2024 12:57 pm
- Forum: Games
- Topic: In the making: Arukanoido – an Arkanoid clone
- Replies: 610
- Views: 164951
Re: In the making: Arukanoido – an Arkanoid clone
I just have to emphasize again that the NTSC version looks a lot better.
It's eight sprites like the original has. Only Mike's raster code (for the flickering engines in the currently disabled game intro in chip music mode) and the chip music player (beamrider's) isn't done by me.
It's eight sprites like the original has. Only Mike's raster code (for the flickering engines in the currently disabled game intro in chip music mode) and the chip music player (beamrider's) isn't done by me.
- Sun May 05, 2024 4:39 am
- Forum: Games
- Topic: In the making: Arukanoido – an Arkanoid clone
- Replies: 610
- Views: 164951
- Sat May 04, 2024 10:02 am
- Forum: Games
- Topic: In the making: Arukanoido – an Arkanoid clone
- Replies: 610
- Views: 164951
Re: In the making: Arukanoido – an Arkanoid clone
Am happy to be of some use today. Any raster effect errors have to get fixed last. Don't wanna fix it with every other commit.
- Sat May 04, 2024 5:54 am
- Forum: Games
- Topic: In the making: Arukanoido – an Arkanoid clone
- Replies: 610
- Views: 164951
Re: In the making: Arukanoido – an Arkanoid clone
Fixes quite some bug in the sprite code. One has to marvel at the miracles of the Universe that it didn't feckiddup right on the spot. The path to hell is plastered with anonymous labels. Another code review it is...
- Mon Apr 29, 2024 2:49 pm
- Forum: Emulation and Cross Development
- Topic: Small-C running on the VIC – here's how
- Replies: 17
- Views: 1797
Re: Small-C running on the VIC – here's how
I hope the latest insanity added https://github.com/SvenMichaelKlose/small-c/tree/master/growroom/bdb has an OK code style. That's a key/value database with records of variable length that get moved to a file if memory runs low. The records are indexed by a binary tree in the "file" which ...
- Mon Apr 29, 2024 4:05 am
- Forum: Emulation and Cross Development
- Topic: Small-C running on the VIC – here's how
- Replies: 17
- Views: 1797
Re: Small-C running on the VIC – here's how
I'm not complaining at all. It's just a pretty silly thing to say. Especially about cc65 - it's neither "bloated" nor is it excessively commented. Quite the contrary is true - It's actually lacking a lot in that area. cc65-codestyle.png That's a lot of lines for declaring an empty string ...