Pirate's Cove
Pirate's Cove | |
Part number | VIC-1915 |
Release date | 1982 |
Developer | Andy Finkel |
Genre | Text adventure |
Players | 1 |
Controls | keyboard |
ROM size | 16K |
Start address | $4000 |
Autostart | No |
Pirate's Cove (or Pirate Cove) was the second Scott Adams adventure to be released on cartridge by Commodore.
"'Yo ho ho and a bottle of rum...' You'll meet up with the pirate and his daffy bird, and encounter many strange sights as you attempt to go from your London flat to Treasure Island. Can you recover Long John Silver's lost treasures?"
In PIRATE COVE you must first get to Treasure Island from your flat in London then collect two treasure that have been buried on the island. Magic spells will help you but carpentry is also an essential skill which you will learn during your ADVENTURE. Some knowledge of animal behaviour may be of use, but may also prove misleading.
Drunken Pirates, buried bones (as well as treasure), Parrots, and Pirate Galleys all appear in this game. Although the treasures may not be quite what you would expect for a Pirate, they are both valuable in their own way.
The source code for this adventure was printed in the December 1980 edition of Byte Magazine. This enabled other adventure writers to discover how the engine worked and to create their own adventures using this or a similar design.
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Links
Scott Adams' adventure games |
Adventure Land | Pirate's Cove | Mission Impossible | The Count | Voodoo Castle |